Discover how the world reacts differently to who - or what - you are. Gather your party and develop relationships with your companions. Blast your opponents in deep, tactical, turn-based combat. Use the environment as a weapon, use height to your advantage, and manipulate the elements themselves to seal your victory.
Ascend as the god that Rivellon so desperately needs. Go anywhere, unleash your imagination, and explore endless ways to interact with the world. Choose your race and origin. Choose from 6 unique origin characters with their own backgrounds and quests, or create your own as a Human, Lizard, Elf, Dwarf, or Undead.
All choices have consequences. Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Kill any NPC without sacrificing your progress, and speak to every animal.
Even ghosts might be hiding a secret or two… The next generation of turn-based combat. Blast your opponents with elemental combinations. Use height to your advantage. Master over skills in 12 skill schools.
Up to 4 player online and split-screen multiplayer. Play with your friends online or in local split-screen with full controller support. Download fan-made campaigns and mods from Steam Workshop. System Requirements Windows. See all. Customer reviews. Overall Reviews:. Review Type. All , Positive , Negative 5, This was due to an error in updating stats on off-hand slot weapons. This is now fixed, but unfortunately, this does not return the axe automatically.
October 31st, v3. The correct god is now mentioned in the dialog Fixed several dialog issues related to gender Fixed several dialog issues that would result in dialog loops or incorrect flags being set Fixed several XP reward issues related to quests and certain enemies Fixed the Red Prince being invisible during the wagon scene with the Red Princess Fixed flaming pig not being blessed or cursed when talking to a shrine for the first time Fixed a visual issue with electrified surfaces re-appearing after it wears off Fixed an audio issue during the Council of Seven Arena, when talking to the embodiments of the gods Fixed the sewer pipe exit to Fort Joy swamps.
This prevented certain previous storyline fixes to not be applied correctly. This message box contains information that can help the player in identifying the cause of this problem. Fixed an eternal damage loop situation in combat. Lucky Charm has been re-balanced: it now grows in power at a slower rate. Tweaked Journal XP. Several fixes and improvements for German, French and Russian languages. September 28, 3. Ending movies have been updated Reward panel in Gamemaster mode has been fixed.
Reverted a runeslot change that was released too soon. September 22, 3. Fixed Dodging from Leadership not corresponding to amount stated in the tooltip.
This has no impact on the further game. You can now refuse to consume Roost's Source Various fixes in the epilogue dialogs Fixed a number of repeating dialog nodes Fixed issue with Fullscreen Gamma settings Fixed not being able to drag items from containers to inventory Fixed issues with Withermoore's Soul Jar Fixed a bug where trade items could appear in the same inventory slot Improvements to our NAT detection system.
This should improve connectivity between players who were having connectivity problems. Malady will now remind you of the companion quests that are left open on Reaper's coast, even if you are shapeshifted Ifan will no longer have the Undertavern romance moment outside of the Undertavern Fixed an issue where the Source amulet was not working as intended. Fixed an issue where the Slane quest does not close correctly if you kill the Shriekers before freeing him.
Fixed sound attenuations being incorrect for some objects. Fixed naming of giant healing potions. Fixed AI characters trying to move out of invalid positions when they are unable to move Fixed the White Magister who kept repeating her shout for every hit during combat.
All players will now resurrect after finishing the Arena of the One so that the dialog with Malady can continue correctly afterwards. Fixed Malady refusing to come to the Lady Vengeance after attacking her on Bloodmoon Island Really, why would you do that?
You can now tell Malady only once about the Meistr Removed looping from dialogs in the Blackpits. Ex-companions no longer drop loot in the Arena of the One. Voicebarks now play on the correct characters in the Arx death room Fixed a scripting issue wherein a player enters Arx in multiplayer when the host is near the Lady Vengeance, Malady starts a dialog with an incorrect player.
Made it clearer in Cullwood Mills that you are not allowed in Removed Roost's floating hand near Bloodmoon Island Fixed text in the Gwydian execution scene Fixed Meistr dialog when player performed ritual outside of the cellar Added Ifan origin moments with ghost of Hannah Fixed shapeshifting visual being stuck during level swapping Meistr now reacts logically to being Source Vampirised Fixed Red Prince dialog in Driftwood tavern when he is a companion UI Fixes Fixed layout problems on the examine window in keyboard mode Fixed various UI text overlaps Added a delay to some tutorial messages, so they do not appear at the start of the game.
Allow pinging to work during combat, when it's not your turn. Re-enabled the drag and drop functionality on the player names in the inventory screen Increased FPS limit to in the options screen Restricted visual lobby name length but added a tooltip showing the full name Fixed an issue where the resolution selection was empty for some players Added a delay to the Hotbar tutorial of 5 minutes so it doesn't trigger as soon as you start a game Fix for some items not being selected when looking at them when playing with a controller Fixed issue with appearance selectors not updating correctly when quickly switching between presets, causing some visual bugs like the voice being wrong on the origin characters in character creation.
Fixed aspect ratio issues when using controller in split-screen mode Arena Fixed a situation where a player is kicked from the lobby when a player presses certain keys to start splitscreen. Level popup of existing scenes now closes if GM deletes all scenes. FIxed an issue where after subscribing to a GM campaign, it was not visible. Sound — Sounds for main menu screen.
Additions - Added the game's starting level - Added new Character Creation screen - Added relationships between origin characters - Added new region and story progression at the end of Fort Joy - Added origin skills to origin characters and Timewarp skill to custom characters - Added ability to manage party formations via in-game menu - Added new loading screen Improvements - Updated crafting: complete overhaul. Join the page discussion Tired of anon posting?
You will absolutely have to choose one of the original characters in the game. They are all customisable like other characters. Fane and indeed any other original character, is a walking skeleton key able to use their figures to unlock doors and chests, as long as they have the appropriate skill level. If you have got the Pet Pal Talent in the game then will be able to have a proper chat with the animals.
The animals in the Divinity Original Sin 2 often offer advice, spell secrets and also give out the quests. You will also followed by a black cat. Keep him alive, when you escape the camp, he will join the party and allows you to switch places with him in the battle. There are balancing changes. Improved and added several quest status updates in the Journal Fixed several quests not closing properly or when expected Spider legs now correctly prevent player from getting Webbed Tweaked frequency of certain automated dialogs Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint Added several improvements and hints in Arx that tie people together, and that introduce places and characters e.
Fixed crash that could happen when putting parent containers into child containers Fixed crash when you accept a party invitation from a client that has left the game Fixed crash when attacking ground with a projectile strike type of skill via script or modding Fixed a crash that could happen when loading game or returning to main menu destroying AiGrid Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed Fixed a Story Patching issue.
This prevented certain previous storyline fixes to not be applied correctly.
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