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Improved starship combat , with decisive roles for every member of the party. Build your own starships with the included system and employ new hardware and new starship mods to make your ungainly crate the fastest contraband runner this side of the Veil Nebula. New systems to support additional types of play, including rules for hacking, remote drones, and expert technical modification of gear and starships. Upgraded tools for sandbox sector creation , with forty new world tags to help define a GM's stellar creations, guides for adding additional system points of interest, and material to help a GM define the interesting traits of the worlds they create.

These tools aren't just a clump of random tables, they're a framework to boost your own creativity and help you make fast, good, playable material for your game. Augmented adventure creation guidelines. Aside from a hundred piping-hot adventure seeds that mesh smoothly with the world creation tools, Stars Without Number: Revised Edition also includes content to help you turn your vague ideas into a playable evening's adventure.

Guidelines on challenges, rewards, and complications in play are all aimed toward the working GM, the man or woman who's not just theorizing their adventures, but actually responsible for making something fun for the whole group.

Tools for creating aliens, Virtual Intelligences, and hostile human foes , with guidelines for handling potentially-hostile encounters and creating the kind of fearsome xenobeasts that can challenge the doughtiest explorer. Or perhaps you want to be an alien or robot? Faction rules , for handling the background warring and intrigues of hostile groups. Need to add life and motion to your stellar sectors? Sprinkle in a few factions to make news for the PCs to respond to, or use these rules to handle the colonies, spy agencies, mercenary companies, or other enterprises your heroes establish.

Transhuman tech , with rules for bodyswapping, digital identities, post-scarcity economics, and just as importantly, GM guidelines on making exciting adventures when all the old pillars of familiarity have fallen away. True AIs , the vast and terrible intellects that can bring forth wonders and ruin in equal measure. Playing a synthetic VI or aspiring organic godmind? Learn how your PC can accumulate the tech they need to ascend to this new plane of being.

Mechs , for those GMs who relish the thunder of steel titans on their far-future battlefields. Heroic PCs , for groups that want to trade the gritty, lethal tone of a standard campaign for classic space opera, with larger-than-life heroes and superhuman skills. Society creation , customizing a world or a hab with its own culture and history, pre-designed with fault lines and conflicts to engage your heroes. You'll get more than a dry recounting of details; you'll get the information you need to build adventures that fit with this world's smouldering tensions.

Space Magic , with rules and guidelines for introducing sorcerous powers and old-school magic into your starfaring adventurers, with sagacious Magisters, versatile Arcanists, and Adepts graced with supernatural powers. So leap forward, brave adventurer!

The stars await you, and the wild glories of an untamed sky! Customers Who Bought this Title also Purchased. Reviews Please log in to add or reply to comments. What's the difference between the free and paid versions? I will totally buy the book if the paid version has extra content worth the purchase price which is a fairly low bar for me. Quote from the table of contents: "What does the paid version add?

Is there an OGL for this free version that allows for this to be incorporated as a common component in a virtual tabletop? Roll20 has this available to select as a game template with built in character sheets. I've used it. It works great. I hate d20 systems. I own everything by Kevin at this point. It is just good, well written, and most importantly, it is well organized.

Free Mass Units are weird. Especially since there are several scaling multipliers. Torpedo: 5 on a frigate, on a capship. I didn't post it immediately, took time to make a spreadsheet, so any specific values are easy to find. Another question combination of variable Free Mass Units with Ammo raises: should or should not Oversized Mountings mod for a weapon with Ammo e.

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